Open to all Traditional Karate Styles, Organizations, & Ranks. This is the Club’s annual fundraising event and is one of the most popular & well-attended traditional karate tournaments in Minnesota. The U of M Shotokan Karate Club was founded in 1967 and is one of the oldest sports clubs at the University. Please come and support this long-lasting club at the U! Donations are welcome.
Divisions for: Youth 6+, Adult, & Senior 50+
Events: Kata | Team Kata | Kumite
Free Judging Seminar hosted by experienced international athletes and judges.
9:30-10:30am: Athlete Check-In
10-11am: Free Judging Seminar
10-11am: Guest Appearance by Goldy Gopher
11am: Youth Tournament Begins
Adult Divisions start following Youth in afternoon
4pm: Estimated End of Tournament
Post Tournament Dinner: Applebee’s (see below)
$30 per athlete for any or all events (families pay no more than $60.) Cash or check AT the event – do not mail. Checks payable to “UMN Shotokan Karate Club”
Please click “Going” and invite your friends!
615 Washington Ave SE
Minneapolis, MN 55414
Located right across the street from the tournament so you don’t have to walk far or move your car from the ramp.
Graduate Minneapolis (formerly The Commons)
615 Washington Ave SE, Minneapolis, MN 55414
This hotel is on campus and immediately adjacent to the tournament. It’s located on a Light Rail stop that can take you to the Mall of America, Airport, and Downtown Minneapolis. We have not blocked rooms at this hotel.
• Mall of America
5 minutes from hotel by car or Light Rail (Nickelodeon Universe & SEA Life Minnesota Aquarium)
• Historic Fort Snelling
5 minutes from hotel by car
• Downtown Minneapolis
10 minutes from hotel by car or 30 minutes via Light Rail
• Target Field
Home of the Minnesota Twins | Downtown Mpls
• US Bank Stadium
Home of the Minnesota Vikings | Downtown Mpls
• Mississippi Riverfront District
• Minneapolis’ Chain of Lakes
10 minutes from hotel by car
University of Minnesota Recreation & Wellness Center
123 SE Harvard St, Minneapolis, MN 55455
Fly to (MSP) Minneapolis-St. Paul International Airport. Light rail is available from Airport directly to the Hotel & Tournament venue.
March is late winter in the Twin Cities and it can be anywhere from moderately cold to very cold and snowy. Bring warm clothing, a heavy jacket, and sensible footwear.
As in the past, the tournament shall follow Traditional Karate Rules. Competitors from different affiliations will find these rules similar to most traditional styles – welcoming all traditional kata and using “Shobu Ippon” kumite judging. Note: The youngest youth competitors and lower-ranked adults will be performing Sanbon (three-step) Kumite. Please see the specific procedures for this style of kumite in the “Rules” section below.
• Athletes will be divided into age & rank divisions in the safest and most logical manner possible.
• Divisions may be split or combined depending on attendance.
• Youth athletes may choose to compete in Adult Kata or Adult Team Kata.
• Athletes perform any traditional kata of their choice. (no limits at all on chosen kata)
• Youth: Flag Scoring/Round Robin | 3rd Kyu and above will use Point Scoring/Single elimination
• Adult: Point Scoring/Single Elimination
• A 3-person team performs any traditional kata of their choice simultaneously.
• Point Scoring/Single Elimination | Mixed genders allowed | | No bunkai required
• 6th Kyu and above will perform Jyu Kumite (free sparring.) | Shobu Ippon Scoring/Single Elimination
• 7th kyu and below will perform Sanbon (three-step) Kumite | Flag Scoring/Round Robin
• No eye glasses or safety glasses will be permitted to be worn during jyu kumite (free sparring).
• No jewelry of any type will be permitted to be worn by athletes (male or female).
• Only soft hair accessories will be permitted.
• Fingernails and toenails must be trimmed short.
• Hair must not impede the vision of the athlete.
• No headgear, footpads, shoes, shin guards, or hard plastic/metal braces may be worn.
• Athletes may compete on only one team per event.
• Age Division/Rank Category for teams are calculated by average age/rank of all team members.
• Kumite Team Captain must turn in the names of team mates to the ring table including the alternate and the order they will be fighting.
• Once submitted, the list can only be changed if one athlete can’t continue and the alternate is needed.
• In case of a draw, team captains will pick one member to fight to break the tie; the match will be for one minute “Sudden Death” match – the athlete that scores first is declared winner.
• Traditional non-contact “Shobu Ippon-Style” Kumite
Ippon = 10 points / Wazari = 4 points / Keikoku Penalty = 2 points / Chui Penalty = 4 points
Winner declared with 1 Ippon OR 2 Wazaris OR the highest number of points at the end of the match.
• 1.5 minute matches (calculated using “action time” not “running time”)
>>Please note the following technical clarifications:
• Punching with back heel coming off the floor does not automatically disqualify a point.
• For punches, spine should be perpendicular to the floor to qualify as a point.
• Mawashi or Ushiro Mawashi Geri using top or bottom of foot IS considered a qualified technique/body part for attacks to Jodan only.
Jyu Ippon Kumite is non-contact semi-free 1-step sparring with specified attacking & defending sides. Attacker attacks 3 times and defender must block and counter each time. The attacks are completed in this specific order: 1.) Step-in Punch Jodan; 2.) Step-in Punch Chudan; 3.) Front Kick Chudan (back leg only). Defender may defend with any block and any counter (both are required). After each attack and defense, the athletes start a new sequence. Judging is by show of flags at the end of all six sequences. Athletes are judged cumulatively on their overall skill in attacking, defending, and avoidance of penalties.
>> Match Procedure:
• One athlete wears a red belt or sash and is called Aka (red) – Aka’s opponent (without a belt) is called Shiro (white).
• Both athletes start from Shizentai (standing natural stance) on their respective marks.
• Aka (red) side always attacks first.
• Shushin starts match with the respective announcement indicating the side attacking and the attacking technique i.e., “Aka, Kogeki, Oi Zuki Jodan…Hajime!” (red side – attacking – step-in punch head – begin!)
• Both sides engage immediately by assuming fighting position (Jyu Kamae) and attacker may attack at any time.
……..• Just like regular sparring, athletes can move freely around the ring.
……..• Athletes can attack or defend with either leg forward.
……..• Attacker may commence their one attack at any time and must remain still after each attack.
……..• Attacker must attack within 30 seconds or that sequence will be forfeit to the defender.
……..• Out of bounds (Jogai) or any excessive contact will result in a forfeiture of that sequence to other athlete.
……..• Attacker should not try to block the defender’s counter.
……..• After each sequence, athletes return to their starting points in Shizentai.
• After Aka completes the three attacks, Shushin will repeat the sequence with Shiro as attacker.
• After all six sequences are complete, athletes return their starting points and Shushin calls for a winner by show of flags by the 4 corner judges.
• In the case of a tie, Shushin shall decide the winner.
NOTE: Athletes should memorize the sequence and the Japanese words for the three attacks in advance.
• Traditional White Karate Gi | No rolled or cuffed pants or sleeves are allowed
• Mouth Guards required for Jyu Kumite (free sparring)
• Hand protectors required for free sparring regardless of rank, age or sex.
For medical safety, hand protectors cannot be shared between athletes.
• Breast protector for women & groin protector for men are optional.
• Youth Athletes report to event site by 9:30am for check-in.
• Adult Athletes report to event site by Noon for bow-in.
• All athletes must be present at the start of each respective tournament to be examined as a group by the Medical Judge.
• All judges should wear a Black Hakama over a White Traditional Karate Gi
(please don’t wear your karate belt over the hakama and don’t hike up the sides.)
• Judges wear no socks or shoes when judging.
• ITKF Rulebook (we’ll have extras on hand if you are from a different style/affiliation)
• Report to event by 9:30am for judge’s seminar.
• Judges officiating at the event must attend the Judges’ Seminar held before the tournament.
• Final selection of judges will be made during Judges’ Seminar held before the tournament.
• No official dress code – please look normal & wear comfortable shoes & socks.
• Report to your respective assignment at least 30 minutes prior to commencement.
NOTE: The club usually provides snacks at the tournament and there are water dispensers throughout the facility.